2012年12月5日 星期三
Blades of Time Downloads
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To help you find the following information for your reference
Knife and sword skills practitioners does not affect the skills to use the power of
Just affect you with a knife or sword Pugong and hit rate
As for a knife or sword is good ...
The one hand, to see the personal interest
If you want to compare it
Knife is better
The reason is that sword skills practitioners do not affect the skills powerful (skills powerful forces see)
And as long as you do not leapfrog too
The hit rate is almost not an issue
Knife Pugong Swords many
The Valkyrie & King almost:
The Valkyrie: losses mounted Wang - strengthen their own blood, and a substantial increase in material & Mofang the future may become clear mobs
Range technology - attack skills are mostly partial range of technology coupled with the above characteristics is almost completely out led to explosion
Character features -70 level the Knives and sibling Overlord Wu spear biggest difference is not plus anti attack increase than the gun dance technique more
Overlord: losses mounted king - all the provocative loss pretend not lose Fukatsu so the equipment problem is important
Monomer technology - the attack skills partial strength monomer like sword dance style is to drop the knife-type monomer destroy the large gap drawback is the time to attack an accompanied by chance it may become in the future to play the king spiker clear mobs a an efficiency appears to contest God's poor, but a trick you can let the durability of equipment is also a good little loss
Character features -80 and enhanced the teammates capacity effect of 100 should be very good practice on this level
King may be very popular
Skills collocation move the required level is 5 or more a move so that some powerful skills may point discontent can not play unless the efficacy of most full is 5. . .
Vocational skills points ~ (1-60lv) the novice can reference ***
(Swordsman) martial art
Basic martial art (3)
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Crushing blow (10) ─ ─ ─ ─ ─
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The the sword skills practice (1) knife skills practice (1)
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Gas cut (3) must Zhanma Dao (10)
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Shuangyan chop (9) falling knife (3)
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The swordplay (10) drop the knife (10)
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The blunt the Ting strike (10) Whirlwind (10). . . . . . . . A total of 80 points
Strengthen skills
Fitness surgery (6) ─ ─ ─ ─ ─ ─ ─ ─ luck pranayama (1)
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Provocation (3) ─ ─ ─ catch the wind tactic (10)
| | |
Grid file (10) Wu Jin potential (0) rapidly (0)
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Imperviable (10). . . . . . . . . . . . . . . . . . . A total of 40 points
Reference material
Playing days apart two or three years of rain the + Baha days outside Edition
2008-02-04 00:56:41 supplement
Attributes for each level of the swordsman basic liter
┌ ─ ─ ┬ ─ ─ ┬ ─ ─ ┬ ─ ─ ┬ ─ ─ ┬ ─ ─ ┐
| | Force | wisdom | physique | Agility | Luck |
├ ─ ─ ┼ ─ ─ ┼ ─ ─ ┼ ─ ─ ┼ ─ ─ ┼ ─ ─ ┤
| Swordsman | 4 | 2 | 4 | 3 | 2 |
├ ─ ─ ┼ ─ ─ ┼ ─ ─ ┼ ─ ─ ┼ ─ ─ ┼ ─ ─ ┤
3:00 and freedom with point
Many people have been asking how with points or choose which skills away the knife or sword
I am now on anything in detail
First properties in terms of
A single distribution point all full all sensitive whole operation
2008-02-04 00:57:11 supplement
Full swordsman completely re attack force based on the power of relationship to the normal attack and skill attack damage and swordsman 4:00 liter plus force inherent So the whole point force need not look to have the highest attack power this with point swordsman to early Danlian or team has a good performance, but more to the latter part of the strange blood more or if Danlian will spend a lot of drugs usually the team would be better to use the skills of high damage attacks or accompanied by a feng shui master will put the skills The characters are great ordinary attack force
2008-02-04 00:57:24 supplement
Full the sensitive swordsman completely focus flash with flash and hit more than other types of swordsman should be innate sensitive plus force plus 4
Early high flash was not any fast Qing strange blood loss early speed will be relatively content not to flash 20 can not leapfrog Daguai 78 into the equipment will not be broken soon sensitive Sword of advantages when 1-20 grade point grid file flash will be more, but more to the latter part of the blame will be put skills are more flash can not will slowly lose the advantage of the sensitive swordsman
2008-02-04 00:57:34 supplement
All swordsman completely focus on anti-high blood defense swordsman congenital add body pre has a good performance was strange to play are 1 drop 1 drop jump but shortcomings should not be sensitive sword will flash not force sword strange speed equipment so bad quickly out the door are going to take a lot of spare (usually as long as it is the swordsman will take more than two sets of spare)
Will use the skills more to the latter part of the strange high anti However, Magic, or pain, but because of more blood so there is a lot of cushion
2008-02-04 00:58:04 supplement
This aspect of the whole operation as luck would increase the normal attack defenses with flash plus 4 force 4 body sensitive so one plus luck is equal to all have to rise usually pre strange attack is not high hit is not very high for the whole operation swordsman basic swordsman fairly good practice, but more to the latter as if playing gambling flash does not flash detained blood is a big gap
Sometimes a drop of more than 40 drops of the attack is also up and down sometimes erratic, but the attack than sensitization sword and body sword high, but hit will be relatively poor this type swordsman relatively few people play
All-wise swordsman never heard of - a
2008-02-04 00:58:41 supplement
Sensitive force to 21 distribution points powerful body body sensitive
2 force a body swordsman focus attack partial defense because the swordsman per upgrade plus 4 body multi-point a body is equal to the per level will add an anti-this type swordsman seem to find many with full sword almost, but anti relatively high blood comparison and more, although not the highest attack, but with the help of his teammates will have a good performance
2 1 force focus on defense but 2 force a transformation of this emphasis on the emphasis on defense and do not want to the attack force bad this type will compare with the whole swordsman
2 force 1 this sensitive swordsman Dot Sensitized comparison is not to flash but in order to hit this type of comparison can leapfrog to practice public
Yong powerful sword of violence will not miss when the main for the team
2008-02-04 00:59:06 supplement
2 min 1 force this swordsman idea almost 2 1 force, but he is the flash-point of the comparison is required force to attack not too bad this swordsman team practiced Card Association has a little time because the flash can not fight no pain
2 1 Min and 2 Min 1 body this swordsman is relatively poor want to flash want is the so-called anti-high can not have both fish and bear's paw
2 1 Min Fortunately, just body sword fear that they will hit the problem away points while the 2-sensitive body really is above said
As for there the average the swordsman force body sensitive are points 1 In fact, this the skills attack would be more, but is that with the whole operation almost did not improve because of a little force hit is relatively high point transported Hit the blood will be more and more
Road late should be pretty good, but it would be more difficult to walk
The above is the collocation of course, there are still many point method fact, as long as they help the team with good teammates will
2008-02-04 01:00:13 supplement
Supplement the limited number, the above information is graded you paste, you want to help
Reference material
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